﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace iLangl.StateMachine
{
	public interface IStateMachine
	{
		IFacade ManagerFacade { get; set; }

		void SetMutlyThreading(bool flag);
		bool IsMultyThreading { get; }
		void InitateNewProcess(IActionDescriptor descriptor);
	}
}
